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iPhone Browser GPU Test Results

iPhone Safari Light-mode reference data, thermal throttling notes and a practical protocol for fair mobile GPU testing.

🚀 volumeshadertest
Today
5 min read

iPhone browser GPU testing is mostly a thermal and browser acceleration question. Short Light-mode runs can be very stable, while repeated Medium or Heavy runs may drop once the phone warms up.

Test conditions

Field Setting
Benchmark Volume Shader BM Test
Recommended mode Light first, then Medium if stable
Browser Safari on iOS
Power mode Low Power Mode off
Cooling Device cool before the recorded run
Comparison rule Compare same mode only

Reference row

Device Browser Mode Avg FPS P10 FPS Score Stability
iPhone 15 Pro Safari Light 60 56 6,000 93%

This row is a Light-mode baseline, not a desktop comparison. Light mode uses a lower shader complexity, so its score should be compared with other Light-mode phone results.

Why scores drop after 30 seconds

Phones have small thermal envelopes. A device can start at high GPU clocks, then reduce clocks when heat builds. This usually appears as a lower P10 FPS, a lower stability percentage, or a visible drop near the end of the run.

How to get a fair iPhone result

Turn off Low Power Mode, close camera and game apps, plug in if battery is low, and avoid testing immediately after charging heat or outdoor sunlight. Run Light mode first. If Light mode is stable, try Medium, then wait before repeating the test.

Useful next pages

Tags
iPhoneMobileResults