Attribution
Attribution and Original Work
This page separates the original shader inspiration from the benchmark, documentation and result-analysis work maintained on this site.
Historical inspiration
The project name, browser-first concept and optional WebGL 1.0 fractal-field kernel come from the original public Volume Shader BM demo by cznull. The default WebGL 2.0 scene, dual-engine integration, interface and measurement logic are maintained by this site.
Original work on this site
This site maintains its own WebGL 2.0 scene field and adds the benchmark interface, Light/Medium/Heavy/Extreme modes, FPS and stability interpretation, methodology pages, device reports, public result tables and safety documentation.
Correction requests
If a credit, source note or public result row is incomplete or inaccurate, contact us with the page URL and requested correction.