Attribution
Attribution and Original Work
This page separates the original shader inspiration from the benchmark, documentation and result-analysis work maintained on this site.
Shader core credit
The original volume shader core algorithm is credited to cznull. This credit remains visible because the raymarching kernel is an important part of the demo origin.
Original additions on this site
This site adds the benchmark interface, Light/Medium/Heavy/Extreme modes, FPS and stability interpretation, methodology pages, device reports, public result tables and safety documentation.
Correction requests
If a credit, source note or public result row is incomplete or inaccurate, contact us with the page URL and requested correction.