Explore WebGL 2.0 Raymarching techniques, volume rendering tutorials and GPU performance testing guides
Deep dive into WebGL 2.0 Raymarching technology, learn how to use SDF signed distance fields for real-time volume rendering, and how this technique pushes GPU performance to the limit.
Check your screen with solid colors, identify persistent dark or bright dots, and record pixel issues separately from browser GPU performance.
MacBook Air M1 and M2 browser GPU reference rows, test conditions, fanless thermal notes and fair comparison rules.
iPhone Safari Light-mode reference data, thermal throttling notes and a practical protocol for fair mobile GPU testing.
How to tell whether the browser is using integrated or dedicated graphics, with Light and Heavy mode reference rows.
Why the first browser GPU run can be lower, how shader compilation affects FPS, and why public rows should use warm results.
A clear boundary page explaining why this benchmark is not a game FPS, ray tracing, VRAM or CPU benchmark.
Volume Shader BM is a browser GPU test. Learn what its FPS measures, how the original and current engines differ, and try it here.
How to read your result — FPS tiers, frame time, stability, and what actually changes the score.
Fix very low FPS, a black or frozen canvas, missing WebGL 2.0, disabled acceleration, the wrong GPU, battery limits and overheating.
Run the current WebGL 2.0 test on iPhone or Android. Choose a fair mode, control heat and power, then save FPS, frame time and stability locally.
Check WebGL 1.0 and 2.0 support, GPU rendering details and hardware acceleration before running a browser GPU benchmark.