Blog - Volume Shader Benchmark

Explore WebGL 2.0 Raymarching techniques, volume rendering tutorials and GPU performance testing guides

Understanding WebGL 2.0 Raymarching Rendering
Tutorial 🚀 volumeshadertest

Understanding WebGL 2.0 Raymarching Rendering

Deep dive into WebGL 2.0 Raymarching technology, learn how to use SDF signed distance fields for real-time volume rendering, and how this technique pushes GPU performance to the limit.

Dec 3
10 min read

Latest Articles

Dead Pixel Check: How to Test Your Screen for Dead or Stuck Pixels
Guide 2 weeks ago

Dead Pixel Check: How to Test Your Screen for Dead or Stuck Pixels

Check your screen with solid colors, identify persistent dark or bright dots, and record pixel issues separately from browser GPU performance.

3 min read
MacBook WebGL GPU Test Results
Reports Jul 8

MacBook WebGL GPU Test Results

MacBook Air M1 and M2 browser GPU reference rows, test conditions, fanless thermal notes and fair comparison rules.

6 min read
iPhone Browser GPU Test Results
Reports Jul 8

iPhone Browser GPU Test Results

iPhone Safari Light-mode reference data, thermal throttling notes and a practical protocol for fair mobile GPU testing.

5 min read
Integrated GPU vs Dedicated GPU in Browser Benchmarks
Guide Jul 8

Integrated GPU vs Dedicated GPU in Browser Benchmarks

How to tell whether the browser is using integrated or dedicated graphics, with Light and Heavy mode reference rows.

6 min read
Why First Run Scores Are Lower: Shader Compilation Explained
Guide Jul 8

Why First Run Scores Are Lower: Shader Compilation Explained

Why the first browser GPU run can be lower, how shader compilation affects FPS, and why public rows should use warm results.

5 min read
What Volume Shader BM Does Not Measure
Methodology Jul 8

What Volume Shader BM Does Not Measure

A clear boundary page explaining why this benchmark is not a game FPS, ray tracing, VRAM or CPU benchmark.

5 min read
What Is Volume Shader BM? Meaning & FPS Explained
Guide Jun 24

What Is Volume Shader BM? Meaning & FPS Explained

Volume Shader BM is a browser GPU test. Learn what its FPS measures, how the original and current engines differ, and try it here.

4 min read
Volume Shader Test FPS Result Guide
Guide Jun 24

Volume Shader Test FPS Result Guide

How to read your result — FPS tiers, frame time, stability, and what actually changes the score.

3 min read
Why Is Volume Shader Slow, Black or Frozen? 8 Fixes
Guide Jun 24

Why Is Volume Shader Slow, Black or Frozen? 8 Fixes

Fix very low FPS, a black or frozen canvas, missing WebGL 2.0, disabled acceleration, the wrong GPU, battery limits and overheating.

4 min read
Phone GPU Test: iPhone & Android Browser Benchmark
Guide Jun 24

Phone GPU Test: iPhone & Android Browser Benchmark

Run the current WebGL 2.0 test on iPhone or Android. Choose a fair mode, control heat and power, then save FPS, frame time and stability locally.

5 min read
WebGL GPU Test: Check WebGL 2.0 & Hardware Acceleration
Guide Jun 24

WebGL GPU Test: Check WebGL 2.0 & Hardware Acceleration

Check WebGL 1.0 and 2.0 support, GPU rendering details and hardware acceleration before running a browser GPU benchmark.

3 min read