Explore WebGL 2.0 Raymarching techniques, volume rendering tutorials and GPU performance testing guides
Deep dive into WebGL 2.0 Raymarching technology, learn how to use SDF signed distance fields for real-time volume rendering, and how this technique pushes GPU performance to the limit.
MacBook Air M1 and M2 browser GPU reference rows, test conditions, fanless thermal notes and fair comparison rules.
iPhone Safari Light-mode reference data, thermal throttling notes and a practical protocol for fair mobile GPU testing.
How to tell whether the browser is using integrated or dedicated graphics, with Light and Heavy mode reference rows.
Why the first browser GPU run can be lower, how shader compilation affects FPS, and why public rows should use warm results.
A clear boundary page explaining why this benchmark is not a game FPS, ray tracing, VRAM or CPU benchmark.
A plain-English guide to what Volume Shader BM Test measures, what your FPS means, and what it tells you about your GPU.
How to read your result — FPS tiers, frame time, stability, and what actually changes the score.
Five common reasons Volume Shader Test runs slowly, and how to fix each — integrated GPU, hardware acceleration, thermal throttling, and more.
Run a real GPU benchmark on your phone with no install. Tips for iOS Low Power Mode, Android throttling and what FPS to expect.
Test your GPU through pure WebGL 2.0 in Chrome, Edge, Firefox or Safari. Verify hardware acceleration and know when WebGL stops.
How the benchmark works under the hood — modes, metrics, accuracy limits, and what this test is not.