Guide

Volume Shader Test FPS Result Guide

How to read your result — FPS tiers, frame time, stability, and what actually changes the score.

🚀 volumeshadertest
Jun 24
3 min read

Your Volume Shader BM result is more than a single number. Here is how to read the FPS, frame time and stability values, and what they tell you about your GPU.

Quick answer

  • 60+ FPS — this workload is rendering smoothly under the current conditions.
  • 30–60 FPS — this workload is running at a moderate interactive frame rate.
  • 15–30 FPS — heavy load, switch to Light or Medium for a fairer reading.
  • Under 15 FPS — this mode is below a comfortable interactive frame rate; FPS alone does not reveal the cause.
  • Compare only the same engine version, mode, resolution and browser conditions.

FPS — average vs minimum

Average FPS describes how the run felt overall. Minimum FPS shows the worst second — if your minimum is far below the average, you're hitting GPU stalls (shader recompilation on first run, background tab competing for the GPU, thermal step-down).

Frame time — the sister metric

Frame time is the time in milliseconds to render one frame. 60 FPS ≈ 16.7 ms, 30 FPS ≈ 33.3 ms. A spiky frame time graph is what makes a game feel "stuttery" even when the average FPS looks fine. If you see large spikes, try fixing the lag first.

Stability

Stability is minimum 1-second FPS divided by maximum 1-second FPS. A higher value means less variation in this run, but it does not identify the cause of variation or predict VR, AI, game or creative-app performance.

What changes your FPS

  • GPU generation and tier — naturally.
  • Integrated vs dedicated GPU — laptops often default to integrated.
  • Browser hardware acceleration on / off.
  • Thermal throttling on long Heavy or Extreme runs.
  • Other tabs using GPU (video playback, WebGL ads, Google Maps).
  • OS power profile (Battery Saver, Low Power Mode, GPU frequency cap).

Run the test

Take a measurement, then come back and check your number against the tiers above.

Start Volume Shader BM Test →

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